The not-bad: Main story and "primary" side-quests are well written, well acted and generally pretty interesting. Some feel cut short and unfinished, but it is clear the vast amount of the "polish" this game got is here. Gunplay is average for an action game. Fair weapon variety, cool design, fairly fun to use, but nothing too crazy. Held back by the super basic and often broken enemy AI. Beautiful, vertically designed city/open world. From broad, open streets flanked by impressively tall buildings to maze-like cramped warrens. Shame it is simultaneously one the least "alive" feeling open worlds. The bad or downright awful: Sadly, pretty much everything else, and the character limit is far too small to do this mess justice. To summarize it, I would say the game currently feels like a promising Alpha build or a cynical MVP (minimal viable product) - every system is extremely buggy and rough - from awful performance to a plethora of visual, AI and quest trigger bugs; entirely unbalanced in terms of skills, economy, player upgrades and a pointless, empty, unreactive open-world. Upgrades are mostly boring % increases and it is way too easy to spec yourself into infinite money or functional invulnerability. AI is as basic as it can possibly be AND breaks frequently. Non combat NPCs and cars on the street have the most limited set of responses of any open world game I've ever played. No RPing in this not-RPG (CDPR is no longer calling this game an RPG in any of the post-launch materials, which is the most honest marketing they've done so far). All the cool, reactive, branching out narrative shown in the promo material? Only exists in that one main quest we've all seen, nowhere else in the game. The official hardware requirements are misleading at best - on a machine that exceeds the "Recommended" specs I struggled to play at 30-40 FPS, 1080p even at lowest settings. You'll need to go way above "Recommended" specs to make it look and play decently.