I could write two thousand characters about Larian's unbelievable success in translating a pen and paper RPG, in which players actions are limited only by their imagination, to a computer game. I could write two thousand characters on the world, the characters, the interactivity, the feeling of playing in a party. I could even write two thousand characters on the character creation, the races, the skills, the spells, the combat, the effects, the music. Instead, I'll just draw your attention to one simple fact: This is the game that other developers didn't want Larian to make. Developers who have to answer to publishers, so crunch and run their talented employees into the ground. Publishers who have to appease shareholders, so insist their games are filled with cosmetics and skins obtainable through microtransactions. Larian don't need to sell you a battle pass. They don't need to add Rambo as a playable character, drawing you out of the experience. They certainly don't need to sell you fifteen different types of hat, or fuggin' BLUE. After two decades of scraping by, they managed to build D:OS. They improved upon their formula with the sequel. And now, finally, they master their art and reap the financial rewards they deserve. A studio at the top of their game, creating something they love, working to their own deadline. On this day, a new definitive fantasy CRPG is born. Baldur's Gate III isn't just a worthy sequel in a fantastic and beloved series, it's the greatest party based role playing game that's ever been made.
MKT is THE best way to experience classic 2D MK. Everything is under one roof: You have all the fighters and playable bosses from the 2D era, all the stages, all the fatalities, animalities, babalities, friendships, stage fatalities and now brutalities as options for finishing the fight. The Kombo system was slightly overhauled with this release, too, allowing you to pull off pre-designed ones as well as ones you freely make through your own skill. It gets typically OTT as you can imagine! I still remember using a special move starter to string into a Kombo and being able to put together Kung Lao's 13-hit Kombo: The most I could do with any character. The music and sound effects are as thunderous and impactful as they were in the arcade cabinets, and the animations still look superb. Don't miss the attract mode either, with its character profiles and full screen pictures of the fighters! Playing with Kung Lao? Then I send you my friendship! Away, Away, Away, Down, High Kick. <3
You remember the awesome TTD, right? From your PC, or maybe even your PS1! Well, this is a totally free open sourced remake of that game. It can be a bit fiddly - the menus could do with a refresh, and you'll need to go in and change the menu scale as soon as you load it up - but it's all here, in all it's glory, but faster, smoother and better than you remember the OG game it's based on. You have so many options for graphics, AI and more, all wrapped up in a confusing but exhaustive list of modifications that are accessed from in game. Even today, people are coming up with new AIs and scenarios all the time. There's no better way to play TTD today than this - and I've been saying that for the last 15 years.
Survival Time: 20.42 hours. Final Moments: ** End Turn ** Player spied on plains. Player ate some berries. Player ate some berries. Player ate some berries. Not enough moves left this turn. ** End Turn ** Player has severe hypothermia. ** End Turn ** It is now Night Player is unable to see well in these conditions, making activity difficult. ** End Turn ** Player is resting. ** End Turn ** Resting... ** End Turn ** Resting... ** End Turn ** Resting... ** End Turn ** Resting... Player froze to death. Player froze to death. Player can see distant objects better than most people. Player is skilled in obscuring the trail they leave behind and tracking others. Player has a slow metabolism, and consumes food and water slower than most. However, Player also recovers slower from wounds and illness. Player is unburdened by what they're carrying. Player is well-rested. Player's hunger is sated. Player's thirst is slaked. Player is unable to see well in these conditions, making activity difficult. Player is skilled at hiding, and can conceal themselves better than most. Player is wearing the protective talisman. Player has a normal circulation of blood. Player is in minor pain, and some activities are affected. Player's immune system is healthy. Player is skilled in trapping and snares. Player is barefoot, and cannot travel as easily. Player examined the tracks in the cryo facility. Player is knowledgeable in plants. The boot near the car with the sleeping bag was found. The sleeping bag from the car was taken. Player discovered the bank account info at the cryo facility. Player is wearing a wrist strap from Gyges Cryo Facility. Player has painful blisters on their foot. Player is wearing a crude air filter. Player saw the glow in the east. Player has acted significantly more good than evil.