Good: + Switching between melee and ranged is seamless, it just depends on whether you're holding down the trigger or not. Really clever! + The setting is unique, tribal meets sci-fi. + The progression system is slow, but in a good way (may depend on the difficulty) + Heavily emphasised crafting adds somewhat of a challenge. If you are out of ammo, you need to craft it! If you run out of inventory space, you need to craft more space! + Strong opening sequence Bad: - Monster Hunter style parts breaking system is fine, except they are very difficult to hit and there is no way to lock on and follow a single target. Even slowing down time does not help in most situations (though I could just be really bad at aiming). - It has every single trope from typical Ubisoft open world busy work games... watchtowers that reveal the map, bandit camps, hunting/crafting parts, marking enemies to be seen through walls, optional stealth gameplay, scaling walls/buildings, hidden audio logs... the list goes on. Copy and paste, rinse and repeat for a few hundred hours. - The voice acting is excellent, but the AI automated lip syncing when these characters are talking is not good (outside of hand-animated cutscenes), and you will be seeing it a lot since there is a lot of talking! - I do not care in the slightest about what most characters outside of the main story have to say. I get that they're going for a Witcher 3 kind of thing, but the stories that are being told by these characters are not compelling at all since I know exactly what is going to happen next. In Witcher 3, if you had to fight a monster as part of a side quest, it was usually either a unique variant or something you had genuinely never seen before, and I cared about the context of the fight and what the quest-givers had to say. In this, no matter what, it is almost always a pack of small robots and one or two big robots, whatever happens or whatever anybody says.