This game has massive potential and the basis for a great game is there, but the bugs make trying to play it so f'ing frustrating and it just causes me to rage quit it every time I play it. There are several bugs and poor development decisions that make the game annoying, but there's one severe bug that makes me want to burn this game in a car fire. Small bugs: Workers will get stuck or just suddenly stop moving and do nothing. You can't fire them or anything, they're stuck for good, you have to get replacement workers. Luckily the stuck workers don't block anything, they're basically ghosts. When you build a bunch of things at once the orientation will change when you return to game causing the objects to break if they're orientation dependant. Poor decisions: When building rooms, you can do something like build a big main hall, then if you click on the main hall you just built it will build another room in the room and charge you again, and then you basically have to build the whole room and pay for it all over again to fix the error. Can't do any room editing on blocks where there are items in the block. If you try to include that block in a large room build, it breaks the room build. Game breaking bug: Trying to build another room onto your existing room, if you accidentally click inside your existing room, the whole building is screwed and there's no way to recover. Trying to delete you mistake doesn't work and just breaks the build even further. This is so broken that even if you are a trillionaire, you can't even delete the whole building and rebuild it, the build is broken and you need to reload a save from before it. It is extremely easy to break your Inn build, and I had this happen several times and got so frustrated with this game that I uninstalled it and don't plan on playing it again unless there are some massive updates done.
All these 1 star reviews are really unfounded, it's a great game whether the remaster features suck or not. I have the android version of this one and it contains the original graphics version along with all the added features, so you still have the fall back if you don't want the new stuff. Even with the updates it still plays through the game fine. There's nothing game-breaking with this. I don't really care for the smoothed graphics because you lose a lot of the original detail, but sometimes it's nice to not look at pixelated graphics. This is very similar to the remastered Monkey Island games. The best feature is the hotspot identifier, though it's a bit of a cheat for adventure games. The original version of this game had some very difficult pixel hunt spots to find, so hotspot is nice if you want to beat this without a walkthrough. Being able to listen to all the different music synth versions is really neat because even though they're technically the same, the music sounds different between synths. If you don't already have Simon the Sorcerer original version, buy this version, it's great for what it is. Otherwise there's not much reason to buy this one other than a couple minor feature adds and proper updated Windows support.
It's hard to say this is really the best Legend Entertainment game because they're all so great, but this is my favorite. This game stretched the limits of the Legend adventure game engine and basically turned it into an rpg game engine. The comedy of the story and characters are hilarious. This is one game that deserves a sequel beyond any others. It's a true crime that this is the only game to come out in the Superhero League of Hoboken universe.
I loved Soldier of Fortune 1. I liked the second one a lot even though the new damage models were wonky. This one is nearly unplayable, which explains why I never knew that it ever came out and instantly regretted the purchase. The graphics and damage modeling are good for the year this came out and would be satisfying if it mattered at all where you aimed. I can't even stand playing far enough to judge any story or other maps that this might have, I didn't even push through the first. I stood point blank to an enemy and went through an entire clip and died without hitting the enemy, that should tell you how atrocious the hit boxes are. It's as if hitting an enemy is all based on a low probability dice roll and not on where you're aiming. You're more likely to hit an enemy if they're completely in the open, but if they're on a rooftop or anywhere near an obstruction even if they're almost completely in the open, they're near impossible to hit. When you do hit and kill an enemy, there's a good chance that the body will fly across the map. The physics in this game is completely ridiculous. Don't buy this, save your money. Just replay the first and second game for the nostalgia.
This is the best vehicle game franchise ever. This game is the whole reason why I still yell "500 points for the slow person crossing the street" 20 years later. Honestly who really played this for the racing element? I always considered a level unfinished if there were still cars that weren't destroyed or people still running for their lives. The whole fun of this game was exploring and grabbing powerups then performing crazy trick jumps or obliterating other cars. The racing element was more just a way to move onto a different track to explore. I always considered this game to be the spiritual successor to Deathtrack (1989), which was a racer where you upgrade your car's weapons and defenses to take out other cars and win races. Deathtrack was fantastic when it came out and was actually playable, and then Carmageddon came out to become my new favorite killer car game.
This is from the classic era of adventure games, classified as a text-adventure or graphical text-adventure. This game is loosly based on the Death Gate series of books, and you really can't compare the books with this game, it's more like a new story in the series. You play the game as Haplo and visit each of the worlds in the first four books solving puzzles in each, that's about where the comparison can end. I played this game originally well before I read the series, and the series is now one of my favorite sets of books. This game has fantastic art for its time and has nice cutscenes. You play the game much like the old Zork games or Myst, where you have a compass to navigate screens, or travel by direction. You then interact with the picture collecting items to use in other areas, much like standard adventure games now. The story by itself is solid and fun as long as you ignore the fact that almost nothing is taken from the books. The puzzles are challenging enough, though the game can be considered short if you're able to breeze through, but seriously this is from 1994, no games were very long. This was one of the last games to use the Legend adventure game engine and every adventure game Legend Entertainment released was a classic. Seeing this game come to GOG is very exciting since maybe they'll bring the rest soon.