So, what is Inquisitor? It's a game in the vein of such hybrid games as Divine Divinity, Lionheart and Kult: Heretic Kingdoms. Inquisitor specifically combines a gameplay style very much as in Diablo 1, but with much more dialogue, with a basic companion system like in the old Fallouts and a world map system like in Baldur's Gate The good: - The music, art and atmosphere. - Involved story with much attention to detail in the dialogue. - Considering the difficulty character progression and loot are also motivating. - Progressively larger towns that act as the hubs for each Act. They are substantial and for the most part well done. The neutral: - The combat. It's slow and laborious and many potions will be drunk, much equipment broken and lots of walking will be done. It fits the feel of the game, but can be tedious. - Also, there is a lot of text to read and oftentimes what people have to say in response to a mostly repeating set of questions, will be about the same as what other people said. The dialogue still accounts for context and some people express themselves differently, but the long walls of text often still make for a fairly tedious read. The bad: - The game's main problem is that the amount of combat is completely ridiculous and aside from wilderness maps there are many dungeons and many of them, especially later on, have multiple levels to them. - Additionally the story in the three Acts of the game keeps repeating itself in some ways and the mix of medieval realism and fantasy doesn't always work well. Orcs, Ogres and Lizardmen for instance simply don't fit this kind of setting and the plot is quite unimaginative for the most part. It might still be worth it for you, but just keep in mind that this is one of the most unnecessarily bloated games I have ever played. Disclaimer: I played this as a Paladin on Normal difficulty. People frequently recommend playing as a Priest as it's supposed to be easier in the late-game.