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Wizardry: Proving Grounds of the Mad Overlord

Version 0.3.1 Is Nice

Version 0.3.1 resolved the most frequently criticisms of v0.1. They introduced mouse support which is working pretty well right now. Some hated the lack of saves slots, forcing you to play rogue-like. The devs introduced Save slots in version 0.2, then included the ability to copy and rename your saves in version 0.3. So now you can reload an earlier game before disaster struck and even reroll your level ups. V0.1 required you to enter the maze then exit to access to the pooled gold. Now parties come pre-equipped with basic gear plus a little extra pooled gold without leaving town. Some including me disliked that you could not trade and equip items until you entered the maze. The original game let you to do this in Gilgamesh’s Tavern. The developers added this into the Adventurer’s Inn. But they also watched some early streams and noticed that players were not wasting gold at the inn, but instead were just using the inn to restore Priest spell points for free in the Stables, then going into the maze to heal. So they added free healing at the Inn. Some who were not paying attention complained that non-humans had only 1 portrait each for males and females. Digital Eclipse kept their promise and added more portraits, but also listened to players and added the ability to upload your own custom portraits. They even buffed up the Temple of Cant to restore levels drained by monsters. Yeah, I know, it makes the game a little easier. But I'm in favor of moderate improvements that make the game a little more accessible to newer players. Version 0.3 added a Beastiary and a 3-step ability to identify monster traits, a welcome new addition to the Wizardry series. Mouse support, save slots, pre-equipped gear, free healing in town, custom portraits, drain restoration, and the Beastiary are features that the original game did not have. Clearly, the team at Digital Eclipse is listening to comments and improving the game.

90 gamers found this review helpful