

Bottom Line Upfront: A good attempt at classic point and click 90s adventure but gets tedious in various spots. Overall, graphically the game does a good job emulating the feel of an old adventure title. The game graphics are great and character portraits are well done. The "cutscenes" leave a lot to be desired and I would have preferred they kept it pixelated fullscreen cutscenes not the pseudo-Disney look. Sound effects and music were good and fit the mood but the voice was pretty sub-par. The main character was annoying at the best of times and his best friend was a bad fit. That being said, there was too much dialogue and exposition going on that didn't really add much to what was going on. Storywise, it tried to be deep but ended up hitting some real low points. The overall iniation objectives didn't really make any sense, it just felt like go get these things and you'll "prove" yourself? hmm okay. Then the metastory didn't really jive for me either. I thought the mage's were supposed to be really strong and formidable? I wish there was more humor injected, I was expecting to see that Sierra gag humor but never really got it. The two guys in the bar don't count, they weren't funny. The combat was pretty bad unfortuately. The quests hold your hand pretty much every step of the way, constantly directing you to pretty much every objective or auto teleporting you in some instances. Even your spells you use in the world give you "indicators" for use and the game does let you turn that off but honestly who's going to purposely increase the difficulty. I would have preferred no difficulty slider. I would have preferred the game to have an omptimzed way to play that you can't alter, an "as intended" version. I did enjoy there's an export feature for future games. It's worth a playthrough as it does give some nostalgia back to those old days of adventure games. I hope they can make some improvements to the story and puzzles for the next title.