This was a 5 star game from me, up until near the end of the campaign, when its issues became more and more obvious. But let's start with the good: The graphics are great, the gameplay and movement are fun, and the game is very challenging. This doesn't become frustrating, as there are no loading times and the checkpoints are mostly fair, with one bossfight being a strange exception. Therefore, trying different approaches to combat arenas in fast succession is no problem. But why only three stars? 1. Because of the inconsistencies with the AI. One might approach a situation twice exactly the same way, but the AI will act completely different: Sometimes an enemy notices you while running along a wall, sometimes he ignores you. Of course, one might argue, this is similar to actual human behaviour. But the AI is completely stupid in every other way and doesn't even change position when the player leaves their line of sight. Those inconsistencies are frustrating and make planning an approach unnecessary hard. 2. The parcour doesn't work. Of course, the system isn't completely broken, but several times I fell to my death because my character decided to simply not run on the wall or ignore a ledge he could have easily reached. This becomes extremly obvious in the games final level. 3. Checkpoint system: The system itself is fair, but when one closes the game and continues the next day, one has to replay the entire level. 3. Optimisation: Even though a driver update fixed some issues, the game crashed from time to time. I had to disable Raytracing in the third to last level, as it drops the fps into the 50s (with an RTX3080). DLSS did nothing. Earlier levels run fine though and look beautiful. 4. I won't criticize the difficuly, but the studio should take into account that they exclude people with slow reflexes and disabilities. Despite my criticism, I think Ghostrunner is a great game. I would love to give it 5 stars one day, when the issues are fixed.