I don't know what everybody's complaining about. This is a really fun, highly detailed game. Sure you cal level some complaints at it, but you can do that with anything. This may not be the life changing unicorn some people prophesied, but it's a fun, beautiful game with a great story. P.s. I haven't had bugs that were out of line with any other day one release. I think it's ridiculous that people are ragging on cdpr for releasing a game with LESS bugs than a AAA studio game with limitless resources.
Not bad. A good way to kill time. It would like it much more on my phone. The story is kinda dunb but the gameplay keeps you moving along. PRO TIP after you die the first time switch the difficulty to easy. It may seem cheap, but the random roguelike design can cause you to spawn in a tower without the resources to keep yourself alive. One you have made one pass through it, then crank up the difficulty. Of course, you may not feel the need for multiple passes. Don't pay more than like five bucks for this though. There just isn't that much depth.
Dont spend more than $5 - 10 on this, but if you can get it on sale for that price jump on it. The game play is top notch, but the game is short. Thats actually a really good thing though, as the 4 or 5 hours is what it takes to tell that story. It was much better to let it be short and loaded with content than to milk it out to try and streach it to like 10 hours. The game is engrossing, well paced, amd written like a solid paperback novel. Its basically a walking sim, but it never felt that way to me. which is impressive because i dislike walking sims, but I really liked this. Nothing took too long to accomplish, i didnt have to worry about missing little items, and i was always motivated to find the next piece of the puzzle. The ending isnt bad, but it doesnt have that BLAM! factor that would win this game 10/ 10 ratings from everywhere. To be honest, i cant really think of a better way to tie the story up, and i'm SUPER glad they didnt decide the end needed more pop and add aliens/werewolves/coma-dreams. Once again not bad, just not crazy-awesome. Still, its totally worth investing a few bucks and a few dollars for the ride.
After reading some reviews, I was really excited to play this. I was disappointed. Far too many options and variables and controls with almost no support or instruction. The tutorials are manditory to have any idea whats going on, but they don't properly explain the dozens of buttons and tabs and settings. I am NOT and idiot, but learning to play this is like learning SolidWorks, all of it. It's doable, but represents a large investment of time. Be prepaired to watch hours of Youtube before your ready for the big time. Worse, once you figure it all out, there really isn't much left to do. You either build a thriving but pointless space program, or you build some goofy ships in creative mode and watch them blow up. Both get boring fast. I'm actually floored at the high ratings this game got with so little actual GAME involved. It IS well executed. I can believe that the physics engine mirrors real space physics, and you get a real feel for what astronauts do. That's a problem though. Real minute by minute space flight is boring. Adjust yaw 3 degrees... coast for 10 min... pitch down 7 degrees... burn starboard thruster at 10% for 3.2 min... take readings from on board equipment... coast some more... I was so ready to love this game, but after two days I was down to letting my kids build whacky ships to blow up, and after three days I was done. Don't make the same mistake I did. If you can pick it up for $10 you might be happy with it, but the $30 is spent on it was the worst I've ever spent on GOG.