I was stoked when I heard about it and then bought it on a deal. I have not played something that can be really compared to it genre-wise, but it feels like playing The Sims a bit. You are controlling beings, that have certain character flaws and talents and you manage their needs. The goal is to survive but on the easier maps and with the more useful set of people you can also try to really sustain yourself quite well. However, the harder maps show you: This game is not intended to let you built your little comfy survival centre but just to make it to the end of the war. And this is not fulfilling, which makes it feel real, I guess, I have not been to a war. Like The Sims, after a while, you would like more options and in some other comments people critique this as being unrealistic but I guess it is not The Walking Dead but rather focuses on the overall feeling of being a feeble survivor in an end of the world scenario with the plain goal "survival", not a hero tale. You get to know the characters by them sharing pieces of their mind and past but it is not primarily story driven. Like I said it is more of a management simulator. However, when you are struggling to keep them from being depressed, sick and starved then you really feel desperate. Maybe like a teacher thinking about her students, the future, the reason why to live to the next day. Since the game simulates the everyday life in wartime it is also time intensive. Everything takes long, you have to calculate who stays up on guard and who has to scavange, when to risk this ones life for the rescue of a person in danger....