checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Warhammer 40,000: Mechanicus

Fantastically atmospheric game

I can't stop playing this game. It's got me. It's technically a roguelike, where you explore the planet full of hostile baddies until they all wake up and overwhelm you. Unlike most roguelikes, however, you don't die and restart over and over. The challenge is efficiency as you navigate the particular narrative arc you want to explore. If you wake up the baddies too fast, you get a short game. If you're a hard-hearted bastard scrambling for every bit of advantage you can, a game can last weeks. And the turn-based combat is amazing. You essentially explore the tombs, collecting advantages or disadvantages as the roguish gods decree, and then you enter a turn-based combat that looks a lot like X-COM, but this iteration rewards aggressive play, and the stakes can run pretty high depnding on just how you've geared your tech-priests. On top of all of this, the art, characters, and music fits just perfectly. The religious nutjob is a nutjob, so they still don't get religious people, but that's just endemic to 40k. Denial is their thing. The only complaint is that many of the area-effect weapons have a fixed elevation setting, so gaps in terrain can block targeting and singular targets just slightly above you can't be fired at, which hurts a lot in some situations. Still, there are a lot of other good weapons, so you can roll with it. All in all, great game. 10/10

3 gamers found this review helpful
CrossCode

It's Pretty, but not too Fun.

Overall, the game has professional quality written all over it. Good art, good writing, the code actually works consistently, and the RPG elements are straightforward and fun. I gotta say, though, the plot is infantile (a game about a game! How meta!), and the combat reflects a trend in developers that I genuinely hate. Both enemy attacks and yours are structured so that a specific timing or tactic is required for avoiding damage. Rational judgements about speed and timing are thrown out the window as enemies divert drastically off course to land their attacks. It really pigeonholes how you approach combat and the special attacks don't really compensate. But you know, it functions well. So I can't really say they did a bad job, they just made a bad decision. I don't know how people enjoy this kind of play.

16 gamers found this review helpful