Picked it up on sale and although a decent little game I'm glad I didn't pay full price. The controls are well done, graphics and sounds good and death/save system up to modern standards. The levels are varied just enough to keep it interesting and new features added as you progress so it doesn't go stale. The water, lava/solidified lava, ferro fluid ice & smoke physics make sense and work well. I played it at lunch time on and off over the course of a year but if you went solid on it I'm guessing it's about a 3-8 hour game depending on how fast and thorough you want to play it. Any chance GOG will get the sequel?
I know it's an old game but the graphics almost hurt my eyes! The physics are just wrong, the car feels like it's floating and not connected to the road; drifting when it shouldn't and doesn't when you want it too. This doesn't have a fun arcade feel or a realistic simulator. I raced a couple tracks and uninstalled it. The music was alright, really the only thing I didn't hate. Two stars because on sale the price was right.
I haven't had this much fun with a racing game in a very long time. The graphics can be really quite good, I'm running two Nvidia 7800GTs in SLI, smooth motion, lots of detail and tons of flying car shrapnel. The sound track is good, very appropriate for the on screen action. What I really like the most is the excellent feeling of connection with the car, most driving games be they simulator or all out arcade have a sense of disconnect with the car. I can cut apexes super tight with perfect timing and adjust through the corner. Don't get me wrong, it's no sim but a very good combination between arcade and sim. Double thumbs up. One last thing, I'm using an Xbox 360 wireless controller and the game has a build in sensitivity and deadzone adjustment, tweaking the controls to my preferences was easy and rewarding.
There is only one answer but it's the formulas and methods that can be your own. I really like that your results are compared to other players, there are many levels I've completed and redone to see how someone did it with fewer symbols or less cycles. Sometimes the challenge is not completion but efficiency.