Hey its not finished... But you know its really good and finished enough to be a lot of fun. They are selling DLC, and I will buy it and hope they are able to fund fleshing military out or some more small sub systems. And if they don't whatever its been great.
Replaces fall out four requiring you to disable cloud saves for compatibility reasons. Then if you ever want to play your Fall out 4 saves again you have to reinstall fresh fall out four and re-enable cloud saves. That and it operates off a old version of fall out 4 which requires a download to even start. :(
I had heard nothing but good things about this, but it really does the bare minimum on all fronts. You have a inventory management game at its heart. But they don't use it to create small puzzles with something to be gained by doing well. Primarily because the inventory is simply to small to utilize in that way. Due to the small inventory it is blatant they are trying to force you to choose to not bring equipment on outings to save space. But that just feels awful when you come across something you want to investigate but oops you left the tool back at base. The end result is you much more often than you want end up doing the same boaring uneventful trip back home a million times. Made so much worse because in their infinite wisdom, they decided the primary loot should rot. Then theres the balance. It also makes no sense. Treasure is rare compared to fish. you pull one 40 gold erring off a rare wreck, then the node closes; or you go to a good common fish node and pick up 2 fish worth 150 on average. In the time for you to find another rare treasure, you can return and sell your fish twice... This game was balanced by idiots. It's baoring, REALLY boaring. Nothing is hard, there is no challenge, there is no puzzle worthy of the word. And all of that nothing is in the way as you grind to upgrade your boats fishing (so you make money), cargo (so you can haul things you need to buy granular upgrades) and then engines so you can explore further (for fetch quest after fetch quest from bland nodes.) And the farther you go, the more you see there is nothing. It's like a smooth tech demo engine, with good atmosphere that they never bothered to make a game out of.
On release all the language they were using made it seem like the opening area on day one paid access unlock, was a tutorial zone to get you introduced to the world and systems. Which it does. However that's it. Which is to say there is no this is one of many areas that you will be able to travel to on the world map. The druid goblin area you start in is the game. No baldurs gate. They just half a year ago announced their intention to sell us the other areas as expansions, and that baldurs gate will not be in this release of baldurs gate after non stop talk that they used as a selling point of what the city was going to be. Simply it is not going to be. The greater problem surprisingly is the childish writing. as an example (minor spoiler alert though i speak as hazily as possible) They have the big bad goblin menace qued up as some big deal and i shit you not they end up liner pipe lining you through a friendly goblin festival.... AFTER YOU KILL YOUR WAY THERE. Nothing flows, nothing makes sense, there is no flesh to the plot. just a plot that rams through everything in a straight line ignoring reason and the world around it.
The game is critically flawed. It rewards you for building a few simple patterns, and punishes you for exploring by placing tiles exploratively. The grind is huge, and placing exploratively expands it. The pool of tile combos is ankle deep, and the story nearly non existent as the lands. Your character has 3 item slots or so, and at most two times that many items you may find for each slot. Once you know what your doing with such shallow operating pools, its nearly impossible to lose. Knowing takes about 4 games. And they are not fun or entertaining games, but rather rounds learning what makes an area unlivable, and how to heal. A game where exploration is not necessary, and is punished with grind extension. A grind in a game that plays itself in a world that's steps are countable and circular.
The game is a conceptual copy of islanders. Though in islanders the placement is 3d free form and doesn't hard cut you off from more placements if you overshoot a goal, it just lets you over exceed your own expectations which is gratifying, where as this is frustrating. It has replaced the gratification with the frustration of not getting the right tile you need to finish a grouping, not because you don't have the right object but because you have to much of it on the tile you are trying to place. A second gripe is i had expected to play the game and have some steering on making a pretty world, and you do some times... some times. But as its random over a long enough time, sooner or later the game will turn your world to a ugly mess, especially with rails and rivers which force you to match their edges with like pieces. All of this could be forgiven if they had used the strengths of their locked in grid system. You could have had tiles effect tiles at a distance, Example: a train tunnel swallowing a track, then being able to place a opening tunnel anywhere in line with that tunnel to resume the track line from up to six tiles away. they do nothing like this no range effects taking advantage of their static non granular placement. Left me very underwhelmed realizing it had nothing new to offer me despite being a new game. Pros Price is decent Game is stable Nothing is catastrophically broken The things its offering though offered elsewhere are still good in and of themselves. I recommend you buy islanders instead, but if you bought this I think a fair few would enjoy it just fine. In truth I wish there was a 2.5 rating. Please take note of the time of my review, it is listed currently as in development so things may improve.