

I feel bad writing this review because Rogue Squadron 3D was a really happy memory of my childhood. However, after finishing the game after so many years, I came to recognize that this game was a complete mess. First and foremost, if you play this game, prepare to fight with the camera for the whole game. A bug in the PC version make the camera stay really far back from time to time and you have to cycle the camera back and forth to get the angle you want. You'll have to do this constantly. The enemy AI is really basic. Some missions will be downright impossible until you memorize enemies spawn point and destroy target in a specific order. A mission in particular where you have to escort some walker came really close to make me stop playing the game. There's another mission where a few enemies target you directly.. however the AI really can't handle it.. so the interceptor just try get near you and then slow down and spin on itself at 1km/h. If you try to get away, he,ll just target you directly and probably kill you. It truly don't feel like a fast pace SW dog fight. After that.. you fight the last boss that does multiple completely ridiculous maneuvers. That's truly the wrong way to make a game more difficult. The life system is really confusing.. instead of giving you a number of life for each mission, it carry the remaining lives over to the next mission.. so if you die 2 times in a mission et then succeed, you'll get the game over screen after the first dead in the next mission.. forcing you to continue again with 3 lives to losing any progress you made. I still had some fun playing the game. I liked that some missions were really short and to the point.