If you have played Torchlight, Hob's artstyle and level design will appear familiar. Part platformer, part puzzler, and part action, it strikes a decent middle-point between the three. The controls are fairly simple, and combat strategies can usually be boiled down to some variation of "strike - dodge - strike - dodge", with a few semi-armoured enemies that require a charged strike with your comically oversized robot arm to either break through or upset long enough to get a few hits in. Hob also attempts the difficult feat of trying to tell its entire story without using a single word, relying entirely on dialogue grunts, level design, and NPC actions. While this does include an absolutely staggering amount of detail in some scenes, it can also quickly leave the player with a sense of confusion over what is going on. And there are still several dozen questions that never get answered, simply due to the word-less story. The major drawbacks to the game are the repetive art style for terrain - you may need to rely heavily on your map for navigation - and low variance in enemies and puzzles (most of which becomes "find a way to supply power, then find a way to a button to push" after the tutorial). And trust me, you WILL wrestle with the camera from time to time even though its position is 100% fixed throughout the game.