I liked the setting. I liked the new stuff. I love the game! But I made the mistake of first playing through the game + Pale Reach, and then starting this... and it wasn't fun for me. If I had this playing through the other stuff, I'm sure it would've been great. And it looked great! But like... Get this at the start of your playthrough, or boot it up when you start a new game. As an endgame-content, I don't think it's worth it.
This is one of those games that gets you (or at least me!) really interested in what's going on and what is the world like, but.. really indifferent to exploring it. It's mechanically not so good, the content outside the main quest is for the major part not good or interesting, and stuff in the main quest is repetitive and kinda boring. Also, for an immersive sim the quest strings break pretty easily in very nonsensical ways. The story and the world is intriguing and innovative. If you don't mind that actually playing it is pretty clunky and that the controls take a bit to get used to (I used keyboard + mouse, it's actually fine when you get a hold of it), it's.. pretty fun. Definitely doesn't sound like 4/5 stars review, does it? Well.. I agree. But the concept deserves better than 3/5, so there you go. Wouldn't get it at full price, though.
It was a fun little questline that I thoroughly enjoyed - and this time, the price tag wasn't too high either. It has (much!) more content than the 10 euro Hans Capon -DLC, and it adds some new and pretty likeable characters, too. A word of warning, though, if you're not that into combat, it might not be your thing as this is pretty heavy on banging people on the head with warhammers. It seems that maybe the developer learned something from the backlash that resulted from the overpriced Hans-DLC, and that is always good. I hope they keep up the same quality and value for money for the last one.
So, essentially, this is a damn good game. It's Wasteland in the post-nuclear Soviet Union with an endless supply of - honestly - pretty clever easter eggs in the dialogue. It's rare that I'm this impressed by the amount of gaming culture puns, since they're rarely hidden very cleverly and an onslaught of puns that feel forced is, well, just not fun. In this case, they're seamlessly knit into the dialogue, so it's all fine. The actual game functions a lot like Fallout 2 did. You get this mission in the start that you're not going to do anyway, not because it's bad but because the world enthralls you to do other stuff, endlessly. You do this by crafting your very own homemade four-barreled shotgun with which you shoot the bad guys with your action points in a turn-based combat. Pretty straightforward, but the writing and setting is where this game is set apart from other not-so-impressive titles in the genre, and I highly recommend it to any and all enthusiasts of the nuclear wasteland.
So, this game is really good. I mean, really good. That being said, it does have it's problems. The gameplay itself is entertaining, but maybe not as much as to hold out to the end. For me, at least. It gets a bit bland towards the end, but even so, I didn't really mind. The writing is at the same time excellent and flawed. The banter of the main character and his buddy isn't always what you would call funny, it's at least entertaining, and I wouldn't mind if there was more of it. The animated drawn cutscenes are the best part of the narrative, and the plot with it's twists is surprisingly good, as well. Especially the end, even if it wasn't that subtle to begin with. Outside these drawn cutscenes, the plot-related stuff isn't nearly as well written, but again - I didn't really mind as on the whole, the game was just so damn entertaining. It's a solid package and highly recommended. It's an old school game of the modern era, with some clumsiness of the inexperienced(??) team but also with a heart of gold.
I'll be honest: I liked this quest. The problem is, it's just that. A quest (granted, it has two sub-quests), for 10 dollars. I think that's a bit much - especially as content-wise the free DLC-quests of Witcher 3 took about the same time to complete, if you count out the content that was already there, but that you now need to do for this quest - if you're taking the scenic route, that is. You could potentially complete this quest in about 30 minutes, I think. For me, it took roughly an hour, because I wanted to do things so I would get as much story out of it as I could. I could be wrong, but I recall the promises being around 5 to 10 hours, so this feels like a scam. The tournament mode, on the other hand, seems fine. Many commentators here have failed to point out, though, that it's not actually a part of this DLC, but a part of the free patch, so it doesn't affect my review.