While the game has an interesting story in the lovecraftian universe it is (right now) a pretty mess. There are a lot of great ideas, but the less than mediocre gameplay will leave you frustrated. Some oft the major problems I encountered after 20 hours of gaming: - The save function is annoying. There is an autosave option, which gets overwritten by the time. So no loading of earlier game files. - No tutorial and missing informations: Your character gets addicted to a substance? Great! What are the drawbacks gamewise? No explanation. - Your companions but can't properly use their skills beside crafting (this function was unlocked with a patch after the release, because the game was even more frustrating to start with). So if you want to investigate or break locks invest your skill points in every possible skill and build a jack of all trades at the cost of being really good in a certain field. - What would be the Mythos without insanity? Lose sanity points and develope some mania. While this influences your characters stats and dialogue options, it also starts to blur parts of your screen, and looking on this blurred screen highly annoying. Bonus points: Right now you can't get rid of this „feature“, and you can’t heal those mentally handicaps too! Just play the next 15 hours with a flickering screen. Buy every possible equipment. The game will put you in situations, where you need special equipment to solve quests and progress with the story. E.g. Bring a shovel to the „Blasted Street“ quest. Otherwise run back, lose sanity, consume your rations, rest, buy a shovel, run to the street, possible fight some cultist on the way, lose more sanity and gain Angst points (which will give you handicaps like depression and fun stuff) just to solve this quest. I hope, that the devs will put some more work (and a lot of patches) in this game, to make it enjoyable. I really like the setting and the story, and it is sad to see it all destroyed by the game mechanics.