I'm not wrong in that there's a certain "style" to DOS games, right? They don't feel like console games, they don't feel like arcade games, they have their own way of doing things, ways that are usually more complex and more detailed than other games of that era. World Rally Fever does not feel like a DOS game. This feels like a early-to-mid-90's Japanese arcade racer, rubbing elbows with the likes of Outrunners, Galaxy Force 2, and anything else from Sega's "Super Scaler" era. And yet: I see Microprose, Team17, and logos for a Belgian developer called "Split." Europeans are the LAST people I'd think to put a game like this out on DOS, especially nailing this kind of style so perfectly. But, here we are. Unfortunately, World Rally Fever isn't the best-playing game. It may emulate the style, but the actual mechanics leave a lot to be desired. Your vehicle kind of auto-steers itself a little bit around the track, and while you do have SOME control, it's incredibly slippery feeling. It makes for a cool visual when you come drifting around a long corner, but driving with precision is incredibly difficult. I've played hundreds of racing games in my time, it's one of my favorite genres, and in World Rally Fever I find myself slamming in to walls a lot because I can't get a handle on my car. Avoiding obstacles means you really have to oversteer like crazy otherwise your slippery little car will drift its way right in to sheep, or a fence, or whatever. And trying to steer in to weapon pickups? Forget it. Which is the other main problem: this is a four button game, and if you want to use a controller (given its arcade look, you'll want to) then you need to think hard about how gas, brake, jump and weapon will work with how your thumb must move across the controller. Rolling your thumb across three buttons is fine, but you'll have to let go of something to hit that fourth, or suffer the dreaded "claw" configuration. It's not much more than a curiosity, really.