To The Moon is not much of a "game" in the traditional sense. There don't exist enemies. You're not leading a ragtag group of heroes to save the world from a big bad. There are no ninjas or pirates or SPEHS MAHREENS in sight. You play as a couple of scientists with the ability to enter and alter memories of the dying to grant their final wish. The doctors will have to experience their client's life in reverse, finding important objects and experiencing events that allow them to trigger access to earlier memories. In certain cases, the changes that have to be made are drastic, and I was questioning whether those sacrifices were worth the wish being granted. That said, there is very little in the way of actual gameplay. Normally, a review like that would be a kiss of death. Here, however, we have a interesting cast and story, and I did not mind the lack of actual game at all. You are experiencing a person's entire life, and all the events and emotions that ultimately molded them. Admittedly, I choked up a few times, especially during the story's climax. You'll probably get about five hours out of this, and there really isn't any replay value. However, don't let that discourage you from giving this game a chance. There is value here, and it's proof that games can be just as valid mediums for storytelling and art as books and films (and in this case, superior).