In my opinion the game mechanics need a little work. They gave us limited bag space and the monsters take up the bag space. You'll end up going through the game without using any of the monsters due to the fact that they suicide attack the boss aside from the one that can heal. What's wrong with the traditional rpg inventory?! It would have been badass if I could bust out all those monsters like in the intro. The boss fights need more mechanics too. I mean it's usually just hit hit dodge run hit hit dodge run. Item craft was nice but it didn't really match the theme of the story. Monster Crafting would of made more sense. The devs need to play more games.