I wasn't expecting too much out of this game due to other reviews. The game is definitely competent at what it's trying to do. The campaign is roughly 20 missions, and the missions often have some little aspect that makes them unique in their own way. Each playable character has their own strengths and weaknesses, and whenever you unlock a new one there's typically a sidemission that plays to that character's strengths. Good design. I've seen people get annoyed that some mission objectives aren't intuitively completable while you're aiming for the main objective, but I don't feel like that was a problem. Some are intended to be challenging, or replayed, not something to complete without thought. The game really shines when a build comes together and you realize how the cards are meant to be combo'ed together. Most spells have unique animations, so different characters and builds are distinctive visually and gameplay-wise. The art and narration are a cut above most games imo. The music is generally thematic, and unintrusive. There are two minor nitpicks I had: 1. When you charge an opponent with Kaito (Sapphire Tank) it seems to select the most direct path. I'd have preferred if you could choose between valid destinations to maximize AoE. 2. There are certain opponents who clog up your hand with negative cards. Some of them can add about 3 per turn, and it's a bit annoying to spend energy to get rid of them. I'd have preferred if they get destroyed through dedicated discard effects instead of getting re-shuffled. The game is still easy enough to complete, but it can catch you off guard when you get surrounded and only draw useless cards. Overall it's probably worth full price if it's your kind of game, and if you're on the fence it's definitely worth it when discounted.