

I waited so long to have access to this game because it seems Konami were really sitting on their grandiose legacy IPs, but here we are with this beauty. Its atmospheric, the sound design is top notch, the visuals are hauntly beautiful. That said, Silent Hill is not a great place to be... a awful awful place with enerving and horrendous creatures. I do recommend to play it on a controller because of the feedback vibrations and with headphones because of the 3D audio, it is really immersive to play (and suffer) that way. I can't really compares to the original game as other people do but this game appears to be a faithful recreation and a 'remixed' homage to the PS2 classic. It is worth noticing that the developers themselves tried to use original early designs of some characters, showing how they manage to study and assimilate the source material in all its forms. Regarding the game itself, I sincerely liked the Over the Shoulder Third Person Camera and could see the effort to make as scary and compelling as the old "Survival Horror-ish" camera was. The same could be said about how they manage to use fog and darkness as a beautiful high-graphics atmospheric enhacer. Thinking about the latest horror games I played, this one was the better regarding how I was intrigued, compelled and horrified in my journey through this cursed town and sad inhabitants. A "hard fun" game because is not a easy breezy playthough but is rewarding as hell when you unveil all Silent Hill mysteries.

I waited so long to have access to this game because it seems Konami were really sitting on their grandiose legacy IPs, but here we are with this beauty. Its atmospheric, the sound design is top notch, the visuals are hauntly beautiful. That said, Silent Hill is not a great place to be... a awful awful place with enerving and horrendous creatures. I do recommend to play it on a controller because of the feedback vibrations and with headphones because of the 3D audio, it is really immersive to play (and suffer) that way. I can't really compares to the original game as other people do but this game appears to be a faithful recreation and a 'remixed' homage to the PS2 classic. It is worth noticing that the developers themselves tried to use original early designs of some characters, showing how they manage to study and assimilate the source material in all its forms. Regarding the game itself, I sincerely liked the Over the Shoulder Third Person Camera and could see the effort to make as scary and compelling as the old "Survival Horror-ish" camera was. The same could be said about how they manage to use fog and darkness as a beautiful high-graphics atmospheric enhacer. Thinking about the latest horror games I played, this one was the better regarding how I was intrigued, compelled and horrified in my journey through this cursed town and sad inhabitants. A "hard fun" game because is not a easy breezy playthough but is rewarding as hell when you unveil all Silent Hill mysteries.

A great game for the bite-sized horror gamers! It is a game that plays much like the Resident Evil classic games but uses a different art style to convey a 'more cute' overall design. It is, indeed, a very curious aesthetic choice because there is a diorama feeling in all maps and characters, thematically rhyming with the idea of a abandoned theme park. This evocation of 'dead childhood' is the core of the experience, when you engage with this forsaken and continuously invaded park. But is a total mystery everything that happens here and from where all this malificent traps and deformed creatures are coming from. Great (and fictional) PS1 vibes because of the low poly art, great sound design and great ambience overall! Even with some spooky and scares along the way. The story itself is really engaging and, hard as could seem, really cute in my understading. For me is like the Short Hike for horror fans! Indies are the best and this game proves it.

Its not often that you see a CRPG that allows coop and, on top of that, allows SPLITSCREEN coop. Like all recent Larian games, Divinity 1 is one of these games that is fun to get your fellow to adventure in a world of fantasy. The story is interesting, its fully voice acted, the characters are interesting and the overall gameplay is super fun. The combat is fun as you expected, giving you the opportunity to try several builds, abilities and spells. The dialogs are also so much fun, specially considering the coop experience of Dual Dialog - in which the player character can roleplay their agreement or disagreement regarding several topics. This roleplay is also mechanic, as you receive bonuses when you are Compassive, Obedient, etc. My bud and I manage to play this game for 90 hours and had a blast with it, enjoying every bit we could. So I tottaly recommend to anyone that have the urge to go on a epic fantasy that, sometimes, do not that itself to seriously. A great game! I expect the sequel is equally fun!

This game catch with its visual design initially, but when I finally bought it was the platforming that surpresed me - in a good way! Its an approachable collectathon platformer that has ok-difficult to beat the main story, even if requires a tad of patience sometimes. Algo there is a lot of extras to engange: missions, collectables (photographs in the maps), remixed levels, special levels. Is worth mentioning the game demands you do almost the totality of remixes levels to beat the Demon King (final boss) - but there is lots of them that are super different and, personally, I think some are so much better than the "original" ones. Is ALSO worth mentioning to the ones that likes challenges that there is a standalone game within this package that is called Tower. This mode is set after the main game and is essentially a challenging mastering game, that you've been hexed and don't have all your powers from the main games (to be unlocked as you progress). The main difference, when you fail at a tower level you try to manage to land on a past level - or else you lose all your progress and cry a lot (like Bennett Foddy games)... love it or hate it, there is this possible content to enjoy. Regarding the main game in the simplest completion percentage, is a super decent platformer, fun, challenging, cute and with little bug (or enerving situations). I do recommend if you like any other collectathons, like Mario, Croc, Psychonauts, etc. You are Beebz and you want the Demon King throne, so you must beat all hell overlords in their turf to be the QUEEN Beebz. Super stilish, cute and fun!

For me this is one more of these indies that super commits to their view and tries to convey the story in a very specific and unique way. Is necessary to explicit that this is a walking sim that reward you when you curiously explore its world - not necessarily with gameplay rewards or nothing gamefied, but regarding its world, its narrative, its reflections. Surprising in many ways, my favorite feeling with this experience its the frequent change of 'type of narrative', or when they use a miscellaneous of tools to enhance a specific feeling, message or point of view. I personally don't think is for everyone out there, because is a narrative game about a character called Watcher - so you will be walking a lot and trying to understand a lot in your own. The character is NOT passive, can talk with everyone and do things - I just want to be clear that is a walking simulator that the situations, enviroment, ambience, how the characters behave; all of this IS the story. To not spoil anything I will only spoke this: if you like narrative, to be pensive about issues, to reflect about what you perceiving, and to explore A LOT in the levels. This game is for you to enjoy, to allow yourself to the experience. In a final comment, this game for me had a vibe of Kentucky Route Zero regarging ambience and presentation, and surprisingly the eeriness of solitude presented on Signalis (but not its horror nor dread).

Higurashi is well known and even has an anime adapting its story (that I may see it one day)! For the ones that know nothing about (as I mainly didn't until know), this is a literal visual novel - emphasis on the novel part. There's no action require nor different paths, only the conundrums put in front of you. This is a BOOK with ambience, lots of background music and sound effects to accompany you in your journey. To a usual reader, its an interesting and compelling mystery book - even if has a rather slow beginning. This first chapter works as a prologue to the entire story, that has EIGHT main parts. This is free, but is a entryway to the other paid ones - so beware if you a curious person. I found the story very amusing, about the life of Keiichi when he move to Hinamizawa village. Is in that place taht you will follow his steps to know its villagers, his neighbours, and new friends... and, like every town, there are believes, cultural customs, and history with every being that resides in it. Nothing more to add, I believe this free chapter is a great way to allow yourself to see if you like this type of media. Higurashi is one of the most famous and prestigious ones regarding mystery and thrillers, so give a go if you would like to immersive yourself in this world. But, beware, I am long considering to buy the next chapters already - so enter with caution...

A very competent boomer shooter that engolfs you with its oppressive ambience. You are a martyr sent to this world to kill angels and kill a god! Edgy enough... everybody is frightening from the outside but an anime girl when you spill their guts onto the floor, accompanied with their screams of pain and misery. The atmosphere is compelling, instigating and well done - even if the screenshots of this game do not honor what the act of play it really represents. It's mysterious, it's unconfortuble, but its extremealy fun. Its a short and sweet game that compels you to kill anyone in your sight, making you feel very powerful - but do not fool you thinking is a easy game, because in higher difficulties the game tends to be a litte unforgiving to mistakes. It is a great game and I am eager to get the sequel when it launches here!

This game its a very solid "arena" game, about swordsmanship, revolution and community. Very lighthearted adventure, that sounds like a TV family movie that you enjoyed as a kid - like when you watched Zorro in the past. The narrative have cute characters, each chapter have a simple story with funny dialog. Very good to pass the time. The game itself plays like a simpler Sifu, where you fight several enemies using equipements found in the levels. The difference in En Garde! is the possibility of doing acrobacies! Regarding the difficulty, the game has options to choose from - so can be optimazed for your desired experience. The campaing itself have 4 chapters that can be completed in 3-4 hours but there is a Challenge Random Arena with several challenges if you get really hooked on the gameplay.

Firstly, there is a wide spread sound issue and a lot people experience it (I was only hearing partial sounds). In an exaustive try-and-error, I did manage to make it work: configuring my output to use NONE Audio Enhancement, change the overall quality to CD, restart the computer and restart a fresh save game. The game itself is a work of art derived from the work of HR Giger. You navigate all his works, with their chromed hypersexualized mechanical-biological phalluses, sex, and violence. The art aspect of this product is suberb, specially when the visuals and sound work together to bring the cosmic dread to be alive and struggling in this place - a long forgotten ruin of a masochist, pain inducing, and fearful living space of machines and 'pieces of flesh'. Like Giger works, all the imagery and symbolism reflects the complications that we are presented with the mechanicisms of being alive: to think, to feel, to breed, to survive. And, in the end, everything will lead to sex, gore, and violation of the body. As life itself. The narrative is abstractly presented, the traversal is unnerving, the sounds are horryfing. Everything a labor of love to bring Giger's art subject alive. Considering the interactive part, I do not personally think bad of "walking simulators" or purely narrative-exploration games, great part of the game is about this added the solving puzzles. The only frustrating part its when you get lost because the gorgeous map is a little confusing when indicating its paths and interactive parts (perhaps by purpose). For me, the worst part is when Scorn tried to be more "gamey" with its FPS-ish experience. Its frustrating, unresponsive, and a little bit unfair sometimes. I really thing that the game would be better without its guns, combat and "bosses". So keep that in mind if you gonna play it (preferebly with a mouse and keyboard instead of a controller) It is a NICHE title about dreadful cosmic body horror - just keep it in mind if you buy it.