

Ignoring all the purist arguments about aiming, item placement, and censorious changes to the wads, this was still a garbage release. I am glad it was 'gifted', because I would have asked for my money back. You have to be logged into Bethesda's soul sucking system just to download and play mods or have 16 players, but heck just ignore things like Brutal Doom, or the plethora of IP LAN mods that allowed 64(?) players. I had less lag playing Doom over a null modem cable in 96, than I did with 2 player coop on this trashy system. Heck, the game has serious lag issues in SINGLE PLAYER. The 'remixed' sound track isn't even audibly comparable to the original. Sounds like something from a German night club. The system locks up if you try to log into Bethesda without GOG Galaxy ALSO BFGing your system resources as well. This is the kind of thing you get when Hell spawn corporate D.I.E. get copyright. At least the glitch with the yellow key in TNT level 31 is fixed.

This is Descent by another name. During my hay day, I was an ardent Descent Player. It was THE game I played as a child/teen. I spent countless hours developing and publishing levels that were getting played in high schools around North America. Kali anyone? When Ticondrius' Descent IV got canned, my heart sank. It sank even more when we were originally told that Red Faction was going to be Descent. (No Joke, I like to think I had a small hand in Enviro Booting the Enviro Suit, but that is another story.) When the Descent Underground (Descent 2019) go fund me project got started, I was all over that....until I realized it wasn't going to be Descent. Descendant Studios unfortunately bought the rights to Descent, and they turned it into a resource hunting game with no depth. My heart couldn't take much more. That was when a fellow GOG member referred me to this game. I immediately bought it, and although I have not completed it as yet, I felt like I had found a long lost friend that got lost in a copyright war. I seriously had joy playing it. The ship design, the weapons, the bots, the levels. EVERYTHING had a Descent 'air' to it. I love how they incorporated the hostage rescues into the story. I love how they progressed the story through in level audio logs. The absolute only complaint I have, was they added a 'rpg' element to it, with EXP and upgrade points for you ship. Silly if you ask me, but I suppose they couldn't carbon copy Descent, or they would get into trouble. I recommend this game to EVERY Descent fan, oh and Hi Ticondrius!