The simple things first: the art compartment of this game is downright impeccable. The aesthetic is consistent throughout the game and will properly convey the emotions that the designers wanted you to feel, be it frustration, anger, dismay or even fear. The audio is concordant with the visuals and if you, like me, are one of those people who like listening to your own music while playing, do make an exception for this one. The music is amazing and the lines from the narrator are in my opinion integral to the experience: if you choose to disable it you are experiencing a less-than-optimal version of the product. Now for gameplay: it mixes the right amount of management with turn-based combat. Combat itself is very punishing and the more you advance, the more you are going to need proper preparation. Information is key and you have to learn what dangers every mission and place hide so that you will know how to prepare in the future. I suspect reviewers that lament imbalance are underestimating this point and expecting to win the game by just jumping into every fight and mindlessly smashing enemies: that's NOT how this game works. You have to pick your fights, even avoid as many as you can, manage your scarce funds by upgrading only what you will need, and focus on survival rather than careless battle. If all this picked your interest, you're resistant to frustration and you think you're up to the task, please get this game, because you will remember the experience for years. Note: I recommend playing this with the aid of the wiki over at Gamepedia; you can play without it but then prepare to suffer many losses just to gather information. Trust me, I know because I've done it – mostly to contribute to the wiki, which is why I can vouch for its contents.