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GWENT: The Witcher Card Game

Terrible ...

I loved GWENT in the BETA days... Not so much this mess. Visually, the gameplay UI is jumbled and clunky. Turning the "card table" in a mud pit for no reason makes zero sense, and having the leader "cards" actually be "real" people (or monsters, elves, etc.) is just a mangled and jumbled up gameplay equivalent of a mixed metaphor ... people who represent cards leading cards who represent people onto a battlefield that represents a table that represents a battlefield - the effect is quite lame, actually ... The abysmally slow leader animations add nothing but distraction and are an excruciating waste of time. The leader and passive faction abilities of the closed beta, and even late beta leader cards (that were actually cards) made a lot more sense, fit the theme of a "card game" much better, and didn't waste so much time. Hey, CDPR ... Most of us have played the Witcher games ... we know you know how to animate a 3-D computer model of a guy in armor holding a sword ... there's no need to shoehorn it into GWENT where it makes no sense! Thanks to the addition of nonsensical things like "orders" and "charges" and sluggish leader abilities, turns that used to be crisp, clear, and succinct have become slow, painful, and confusing ... Matches take way too long to resolve - and even if you win, you don't really feel like you've accomplished anything ... every deck is a generic control deck; you just happened to hang on one card longer than the other guy did due to a lucky draw ... WTF were we testing for nearly 3 years? Oh well ... bottom line, if you liked GWENT - the REAL one :) - you probably won't like this imposter.

14 gamers found this review helpful