The formula of a quicker Stardew Valley plus Zelda is certainly spot on, the pixel art is fine, the loop is engaging. But the stock standard game play repeats many failings the game should have learned from, like an opaque upgrade tree and poor targeting that will often have you damaging your stuff. Worse yet, there is some outright jank. The targeting is oddly lopsided as well as unpredicable and some squares are inexplicably blocked from building, sometimes due to a visible ground texture that seems irrelevant, somtimes due to intrusion from a neighbor that appears to leave the square clear. Road pieces are over expensive, forcing you to hack your way through more regrowth than you would if you could easily lay down a path, compounding placement issues. There's an awkward and misleading bow mechanic. Controls have failed on occasion, requiring restart. Cramped quarters make you eager to expand your land, but when you do you'll often feel robbed because you'll get a small, convoluted, or crowded area often centered on a disappointing "feature" like a one off chest or the museum. These issues make the available building objects seem rather pointless--so far there has been no room to fit most of them, let alone express any creativity. And what's with the giant cute radish people who tell you you're awesome and they love you while they hog your available space, only cry and plead horribly if you destroy them. ICK! Hardly the tone you would expect. I might have given 3 stars, but honestly a game with an addictive loop but mediocre execution is worse than a simply bad game due to the time you'll waste feeling compelled to play without enjoying yourself.