I remember seeing a promotional video about the mechanics of this game in mid-2014, and being very excited to see how this came would look and play. I feel that its marketing died down and faded into obscurity or at least enough to make me forget about it. But leave it to gog to bring up a game I forgot about. The description is clear about what this game sets out to accomplish: they want to capture the essence of detective games while giving you a visually stunning setting and eerie atmosphere. If I were to describe this game by genre, I'd call it a first-person point-and-click adventure game. What I loved most about this game is definitely the visuals. Every texture for nearly everything is high-definition, and looks wonderful on my 1440p monitor. They succeeded in creating an "almost" photo-realistic engine to present their beautiful world. The music also adds beneficial tones to the game, and deserves recognition, but unfortunately, my love ends there. The game features a massive-MASSIVE map that has so many places to explore... You'll feel exhausted just sitting in your chair. I constantly found myself straying from the paths they so carefully planned out, only to find myself walking into a mountain or "wall" of rocks, preventing me from exploring further. This game suffers from a painfully tedious linearity that I would describe as a "walking simulator". Even at the VERY BEGINNING, the game explicitely tells you it "doesn't hold your hand" and then puts you on a track that funnels you into the next area. The puzzles are somewhat challenging, but I'd say it's more about trial-and-error than cunning-wit. You'll walk around, find something, then wait for the game to point you in the right direction. I'm running out of space, so all I have left to say is that you should try this game if you want a short story in a visually-fantastic world that you don't mind spending half you time getting from point A to point B. The walking is kinda nice, but gets old quick.