as expected this game is beautiful and ken silverman should be proud. but beyond visual and technical merit this game consistently stumbles through the pillars of old school shooter design. many levels dont feel fun to navigate really lacking intreseting enemy closests and placement. Also this game feels like its consistently struggling to define its own difficulty, like most ppl my first run was on ultra vis and for example i have to ask why does the first level set drown you in ammo in every level exluding the warmech boss? like if your going to lock me in a areana on an autosave atleast give me half the reasources i need to kill the boss but no i had to mele half his health pool, lots of fun. but inconsistences and oversights like this are evwrywhere. i play this game for the visuals but it always makes me quit and go back to blood or god forbid even duke