

Make no mistake, this isn't a good video game. The AI is half assed, easily exploitable with many ways to make encounters a complete breeze even on the hardest difficulty. This is the primary aspect that made Outlast "scary" and yet any and all tension is lost when you discover how easy it is to break the AI. The jumpscares become repetitive which only lead to more annoyance and frustration rather than making feel frightened. Trager's sequence is the only time there is some fun to be had because of the way he talks and for how sort it is. Atmosphere and overall art direction is fun but when the mechanics are barebones, topped with bad AI programming and repetitive jumpscares, I find the game to be just out right bad. However, I won't ignore the nostalgic value the game has given the hype surrounding it back in 2013 and as such, its a nice time capsule to a much more simpler time for not just games, but life in general although the praise it got was overblown. I did recommend picking it up ONLY if you were someone who grew up watching it on YouTube or if you are curious about it.

I always enjoy having to experience games like this from an era where people made what they wanted out of passion. Having never experienced this but also being a fan of the movie, Computer Artworks did a pretty good job taking the aesthetics and mechanics of the movie and turning it into a competant game.