Sadly as many modern game, Cyberpunk 2077 was also build for console and it's shows. I was never a real fan of QTE but I kinda liked the one in the mass effect franchise, not mandatory but a nice addition with a bit of time (depending of the action and point in paragon/renegade) and a keyboard or mouse key for it. In Cyberpunk you buy the PC version because you want to play this FPS/RPG with real controls and you cannot remap most of the keys. Some controls look totally useless between F/E/R for actions when they could have merged most of them like in Deus Ex. With that much keys you're still unable to pick some items if a NPC is close for example as it overlaps. The weapon wheel is really bad for mouse and shows the gamepad spirit in the controls that make this game a hassle to play. When some controls are over multiplied they managed to put the rolls/dodge/slide on double tap. Lights are nice and all, but some texture on building right in front of you loads after those in the background : what the hell is that the Saint row 2 PC port? AI is so sooo bad, I don't have the flying cars but some guys can somehow aggro you from the opposite side of the city map (if you put the subtitles on you can see them), making stealth weird as some dudes can spot you even if you never were seen by other or cameras and hide the bodies and sometimes you can just run, dance, say hello they just don't react at all even if you reload. There is no quickload key too which is actually a bother since you spend more time loading to try to correct bugs than for an error you did. For example cannot grab to stealth disable a sitting dude, so you have to jump on the chair w/o him noticing... Weirdly enough, if not for the lightning bug (due to not using the very last MESA) the game seems to run better on linux than windows. Playing mostly rpg, I liked the idea of giving you directly a cache and a ride, and money drop is quite alright but still not enough : with that much bugs you want to respect