

TL;DR: If you're just looking for quick and easy arousal material then this game may not satisfy your needs, but those who enjoy a more sophisticated adult experience will find a lot to enjoy here. In my experience, adult games can be broadly arranged into two categories: Those where the game is just an excuse to deliver lots of erotica, and those where the erotic scenes are there to add some extra spice to a game that would otherwise stand well on its own without them. This game falls into the latter category. It follows the protagonist known primarily as the Captain who is invited to take part in a series of clandestine operations to destabilise the galaxy-wide Imperium, with the aim of inciting a full revolution. In the process the Captain will recruit a harem-like crew of waifus who directly participate in these missions, as well as providing ample opportunities between missions to ogle and fornicate with them. The game is fully voice acted and very dialogue-heavy, all of which is incredibly well-written and performed. The characters all have distinct personalities and much of the game's humour is portrayed through their interactions with the Captain. Gameplay consists of exploring various solar systems in the galaxy to scan and resolve "anomalies", which are usually planets but also include space stations and derelict ships. Resolving these anomalies leads to one of three event types: Arcade top-down space shooter combat, turn-based isometric grid combat, or non-combat interactions where you choose an appropriate waifu to resolve the encounter for some easy rewards. In terms of comedy, expect a lot of profanity and sex humour, social and political satire, and the occasional fourth-wall breaks all delivered in a mature and cleverly-written manner. So much care and detail was put into this game over the five years of its development, and it really shows in the final product. I can honestly say this is one of the best adult games that I've ever played.

TL;DR - Easier and shorter than Shadowhand, still reasonably good on its own merits. For those who are entirely new to the card games of Grey Alien Games, this is a card-based adventure game where you play as The Mage on his quest to destroy his nemesis and right the wrongs of a distant past. It contains a mixture of combat scenes where you match cards to power up your attacks and defences, and non-combat scenes where your aim is to clear the entire tableau using the stock of cards provided. If you are new to this game style then arguably this is a good one to start with. The combat is fairly straightforward with some depth and complexity to consider, but at such a level that casual gamers should have little difficulty getting to grips with it. On the other hand, if you've played the excellent game Shadowhand then depending on your views of that game, you will find this to be either a welcome reprieve from the frequent frustrations the former game offered, or a disappointing step down in difficulty and complexity. The story line is much shorter (only 11 chapters compared to SH's 21) and the variety of enemies is significantly smaller. Combat is also significantly easier as the enemies no longer play the tableau with you (instead their abilities charge incrementally every turn) and you are guaranteed on every turn to have a card that matches at least one on the tableau. For me at least, this made combat far too trivial and even the final boss was disappointingly easy. The only customisation is your offensive and defensive magic, however there is a new skill tree system which works nicely for the setting. I have only referenced its predecessor Shadowhand in this review because that was such a great game that I feel this follow-up was disappointing in comparison. On its own merits though this is still a reasonably good game and it's worth buying to complete your collection at least. I would rate this 3.5 stars but in lieu of that option I've rounded it up to four.