MK2 is in my opinion the greatest MK game. The PC versions of MK are the best ports of the game. All the gore is intact and it controls well enough, the sound is also pretty good except in MK2 which uses midi rather than CD audio. This can be rectified by using the gravis sound board option and downloading a patch online. This dramatically improves the audio and produces something much closer to the arcade or other ports. mk1 and 3 use cd audio so no issue there- its not arcade perfect, but these were the best home releases at least until legacy collection comes out which will render all these ports a bit redundant. There is one thing a bit better on the home ports though- the AI. MK in the arcade is damn near impossible, but pretty manageable on this PC version- at least until either the endurance matches in the original or kintoro in mk2, after that its impossible. lol Anyway great games
This game is quite fun on two player, but really sucks on single player. The AI is nuts hard. It reads your moves and automatically counters making it impossible to beat without resorting to merely cheesing the AI. I prefer mk 1 & 2 to be honest. Good fighter selection though I would have liked to see more stages and more original music from the first two games. To me it feels like mk3 is over represented here, I also never really liked the ways combos were implemented and preferred MK without them, but thats just personal preferance I guess. If mk3 was your favourite than youll probably enjoy this, but if you preferred the first two get 1+2+3 or legacy collection instead
This game is really rather enjoyable. I found myself saying 15 more minutes and letting hours pass by. The writing isn't dostoevsky, but is quite engaging and had me wanting to discover where things would go and the puzzles rarely descended into the pixil hunting that plagues many p&c's. a great game!
Doom 3 was incredible in 2004. I recall staying up all night and playing the whole thing in one long marathon like session. The graphics and especially the lighting were incredible. It was this game that first gave me the sensation of "next-gen" and heralded in the modern gaming era. All that being said however how does the game hold up in 2024? Well aside from a few low res textures and some not quite spherical polygons- shockingly well. The lighting here is its biggest strength and looks more modern then some of the textures, but overall Id say the game looks great especially so for something pushing 20 years old. What about the gameplay? Well heres where things get a bit divisive as this is somewhat of a 'spectacle' style game having more in common with something like half life then it does its own doom predecessors and that might leave some fans upset. I think this is a great game though not exactly a doom game. It feels like the predecessor for dead space or something and continues the gaming industries obsession with trying to recreat event horizon- not necessarily a bad thing, but why do so many games rip that off? Anyway there arent hordes of demons here I think the tech was such that they could only render a handful at most on screen without suffering frame rate dips. So combat encounters usually occur in twos one in front and one behind you then 2 more after you take those out from whatever direction youre not looking in. Its neither quake nor doom in that regard. Its slow paced, rather than maneuvering hallways at a walk speed of 25 mph, you crawl your way through the martian outpost. Not a bad thing at all as the atmosphere is so intense, but not quite as impressive as it was 20 years ago. The sound design in this is excellent play this LOUD with sorround sound or with headphones as without the ambient pulsing of the space station everything is lost, so playing this full volume is the only way to play. Laptop speakers will not suffice