First off, the good that made it worth it (and could lure me back): An amazing and well-built world, gripping main storyline, combined with a good quality and abundance of side stories. The level of detail is also pretty amazing and in some parts, a lot of humor and good spirits shine through. The bad - cringeworthy but may be overlooked: The almost schizophrenic disconnect between the main storyline and the sidequests/stories. The slew of entirely forgettable NPC's, and lack of interaction. The complete overdose of texts/shards - I think I may have read shorter books (still, points for trying to get us to read). The (feeling of) having absolutely no impact on the world whatsoever, (complete a questline, all NPC's etc reset into their default pre quest behavior). Invisible walls and completely random instant deaths. The character creation feels a bit forced/superficial in general and in particular the 'life paths' feel just slapped on and of no consequence at all (not what you'd expect in an RPG). The unique quests are fun, but it's a missed opportunity. The ugly - what ultimately convinced me to not replay this game for the time being: The driving feels, at best, as a 2000-2005 era racing game (and other traffic is just plain bad). The police mechanic is just outright broken. Stealth is a combination of OP and laughable, while the enemy AI really fails to deliver. And finally, the worst of it: almost no RPG elements, no RPG feeling and the world just feels dead, amazingly pretty, but dead. now, I know it's a game in which I'm litterally supposed to just waltz around like a good little desktop warrior and kill ragdolls, but no need to make it that obvious. Ultimately, the game did do what it was supposed to do: I had a lot of fun with it, but it really has issues - 3 stars. tldr: mediocre game, wouldn't replay, had fun nonetheless.