This isn’t your normal linear adventure. You have to figure out the identity of the true culprit by yourself, based on the facts and details that you gather or deduce as you progress through the case. I love this mechanic, since it’s actually forces you to think instead of mindlessly going along with the plot while just solving puzzles. In the game, no single fact or detail could be used to prove the guilt of any suspect “beyond reasonable doubt”. So, you are expected to make up your own solid chain of logic to decide the true culprit’s identity (and possibly method, if it’s required). The problem is, the correct decision isn’t always backed by an iron chain of logic. So, thinking too much about the case will probably lead you to picking the incorrect decision, and thinking just enough (ignoring some inconsistencies, or illogical things here and there) will probably lead you to picking whatever the developers had in mind (in other words, the correct decision). This is not a good design whatsoever. However, there are only two cases in the game that truly suffer from this. Overall this is a good and immersive game, considering the limited means of the developer.