Awesome game! I enjoy mental gymnastics. The puzzles are varied. The story is intriguing with a sprinkle of mystery and philosophy. Performance and stability are excellent even on decade-old machines. Multiple good decisions have been made in terms of replayability. It was very easy and pleasant to come back to each of the levels to find all secrets. As a completionist I loved that. That’s why I did not mind replaying the game in Developer Commentary mode and in Challenge mode. What I didn’t love was the achievement that requires players to import a 3D model as well as the one that requires players to finish the game in under 30 minutes. After dozens of attempts I’m still going over 30 minutes by a couple of seconds. It’s not a skill issue. I just don’t want to have to take a PhD in a game’s mechanics down to pixel perfect executions, use guides and/or glitches to complete it at 100%. I want to do it naturally, with care and concentration but up to a reasonable degree. Achievements becoming ordeals is where I draw the line. And since the speedrun achievement is an ordeal and the only one I can’t get, I now hate the game because of it. None of the previous pleasant experiences matter to me anymore because that’s how I am – it’s either all or nothing. Last time I was in a similar situation was with Frostpunk – an awesome game with a couple of absurd achievements at the end.
More games like this one should be made. Bright, relaxing, inspiring and educational. Games that teach players of all ages to respect nature and exist in balance with everything and everybody else.
90h in, just finished the prologue (obviously an explorer/completionist). Here's a recap from that perspective: What I like: - environment is breathtaking. Delved deep in the belly of NC for a sense of the underground life. Then climbed up megabuildings to get a beautiful birds-eye view. And some legendary loot of course ;) - randomized NPCs are varied and say hilarious things. Each time I listened to their dialogues I learned something interesting about the world and/or triggered side quests - unique (plot) NPCs have distinctive personalities which captivated me both with appearance as well as voice-over - all story paths are well constructed and distinguishable from one another. I felt as a part of the nomad community when I played a nomad, and the world treated me like a corpo scum when I was one - the soundtrack. Professional work. Genres for everybody. My favourites - Morro Rock and Ritual FM - items. Just the right amount of them and all the types I really need. And again - so variegated! The weapons, the cyberware, the outfits, their designs and descriptions. So much content - bliss - crafting. Rich yet not too intricate - general gameplay. One word - fluid What I don't like: - reserved key bindings. Let me rearrange everything - can't disable autosave or at least change the frequency (available in raw config but not in UI) - double-tap to stow weapon What I want (a.k.a. "MOAR!"): - minigames. I wanna play snooker with that guy at the bar. And use the arcade machines. And new types of hacking too - map filters, i.e. show only stores, quests etc. And they have to be persistent - speaking of persistent, it would be nice if inventory filters did not reset on close Note that CDPR has managed to create two legendary IPs that are vastly different in style and atmosphere - from the grim and rugged medieval to a glittering technocratic future. Many companies cannot break loose from their routine once they achieve success with a given title. To me, this is a feat.