So, to start out with the positiv. This game is a feast of ideas, if you like reading through lore, background info, sprinkled with esoterical mumbo-jumbo, yes you will love a big part of this game, as did i. There are so many cool ideas and things to do in this game, from murdering people, to influecing them, to buying literal libraries full of esoterical texts. You of course get to form your very own Cult, including an alien deity and followers to do your bidding! There are two things where they went really away from a good game. The first big problem is the interface. Basicaly the entire game is literaly played on a table in the voide. On this table are two kinds of things. Tasks, represented by large blocks with an apporpriate picture, and cards, which represent objects, knowldege, people, Emotions, skills etc. You always use these cards on the tasks to do literaly everything in the game. The cards snap to an invisible grid, making them at least somewhat able to organize, however you can't snap cards permanently to a place, so they can get scrambed up, either by you or by game itself, shoving another card into it's place! Not to mention the game glitches very often, as in, normaly two different cards can't occupie the same space, the glitche is that one card get's hidden underneath another one! And in the higher stages of the game you will easily have 200+ cards on the table. Now, all this only becomes a huge problem with the second issue: your "Dangers" TLDR you fall into illesss every 3 minutes, you are nearly going insane every 5 minutes, and all 6 minutes you get another inspector trying to imprison you, now you can either advert these dangers or stopp them dead on, but you need to keep in mind that you don't have infinite time. So the game is just a giant, long lasting attention test, since all of these dangers are so easily averted, the actualy difficulty is only in spotting them, and in this game, it's permadeath! All progress of several hours gone!