The numerous bugs, crashes and graphical glitches will, no doubt, be patched out eventually but there are bigger issues that makes the PC version feel like a lackluster console-port. Keybindings are a good example of this since controllers have fewer buttons but have analog sticks while keyboards are the opposite. This leads to problems with mouse+keyboard gaming like some keys being locked to doing double-duty and having no ability to walk because there is no walking toggle at time of writing. The problem isn't so much what's missing (that can be added later), it's what doesn't seem like was considered at all and the assumptions made in the design of the control scheme for people who don't play with a controller. Textures are flat and NPC animations are very abrubt with little or no flow. It looks like you are in a city of robots. Grand Theft Auto IV had a more flowing animation system for NPCs 12 years ago while the state of animations here mostly resemble Mass Effect: Andromeda. NPCs are ugly. Really far down into uncanny valley territory ugly. Your own character is no exception as the character generator produces an entirely different result than what you will end up seeing in the game and there is, at the time of writing, no way to customize looks after starting. The user interface is cumbersome. It is not clear what you can and can't do in various screens and, for a role-playing game, it seems entirely arbitrary what has weight and what does not meaning you can carry infinite amounts of some things but not others. This breaks immersion. This is just scratching the surface. The game is undercooked and does not deliver on the hype. It's a shallow console-port which will probably satisfy you if you want a fast-paced action game with some great storytelling but if you want a more complex immersive role-playing game, save your money. I would not recommend a purchase.