As the others who actually downloaded these games and tried to run them, I can say that these games DO NOT WORK at all, and you will learn that a hard way, after having to watch an ugly, lengthy unskippable intro. The only working thing from the bunch is the Single Battles from Alexander (Campaign doesn't). The gameplay is absolutely stellar, so a big shame.
These games were really unique. So Venetica is, surprisingly, the only game which can approach the glory of the first two Gothic titles. Expect a lot of greedy people who want to teach you skills, extremely rare and expensive armor pieces, tons of quests and decisions. Good journey!
This is THE ultimate wargame. While it doesn't have a strategic overworld, it consists of a historical sequence of large named battles of dozens of thousands troops, plus small unnamed battles in between. The troop formations realistically cover most of the battlefield, giving little space to maneur, but maneuring is essential for the win. Sometimes you have to send your wings into the long raids to attack enemy from behind after 30 IRL minutes. You have 4 types of troops to choose: line infantry, skirmishers, cavalry and artillery. You can give whatever weapons you can get to your troops: from muskets to carbines, impacting on their shooting speed and distance, bayonet melee ability. The battles are staged to reflect every historical detail, like the exact time of reinforcements arrival or enemy counterattack. The game is very educational, too; I am a European who only knew that North and South fought for their opinion on slaves question; now I studied tons of articles and books on the American Civil War thanks to all the realistic historical details, troop and battle names, commanders, etc. This game is VERY user friendly, very convenient to control and view the battlefield; also gives you detailed statistics on losses/casualties/wounded/captured after battle. It plays and looks way better than Take Command or Scourge of War. Also if you played UG: Gettysburgh before, that game was rather a demo of ONE OF OVER 20 historical battles in this game. I greatly recommend this game to every fan of history and/or really strong strategy games. 10/10 in its genre. I hope my review was helpful, and sorry for my English.
First of all, let me state it clearly: this game looks absolutely astonishing. It indeed does look like a mix of Gieger's worlds and Dark Souls; it shares some similarities in design with its close pal Shadowgate. The genre of Tormentum is the very classic point-and-click adventure, resembling the abovesaid Shadowgate, but the closest call would be the classic Sierra pixelhunting games. It shares its logic with those games. Most of the time you will be looking for items, combine them with items and use them on items to open another passage and move further. The weakness of Tormentum lies in a bit bland approach to the point-and-click gameplay. While everything is happening with the grim, twisted mood, and riddles are often twisted and sinister (as if they are borrowing atmosphere from the Saw movies), but overall this game is struck with a common curse for a beautiful game. It is more "art" and less "game". While it has a full value point-and-click gameplay, it is the least heavy gameplay possible for a "game", you are solving these riddles just because you have something to do. If it had a less stellar environments and less sinister mood, you would be very soon finding yourself bored with the bland, same-ish, easy puzzles and bland, boring backtracking aimed at making this short game at least a bit longer. I can recommend this game for those who want to enjoy beautiful pictures, but don't expect a real classical PIC gameplay. TL;DR once you get used to the astonishing backgrounds, characters and music, you'll find yourself bored with a light, slow, very casual gameplay. It's no Mist, no Phantasmagory and no Monkey Island. This beautiful picture has puzzles for sake of having at least some puzzles. Thanks for reading!
The Deadly Tower of Mosters is a parody on 60-s B-grade movies and has about the similar number of Pros and Cons. First off, I gotta admit that Michael Renny was ill the day when Earth stood still. But at least he told us, where we stand. Then again, Flash Godron was there in silver underwear; hovever, Claude Raines was the Invisible Man. First time I got thinking that something went wrong for Fae Wray and King Kong is when they got caught in a celluloid jam. The ending was a bit disappointing, when at deadly pace It Came From Outer Space. And this is how the message ran: "This game is a work of science fiction. Any resemblance with real places or characters is gonna give you some terrible thrills. Please enjoy this game by RKO in the back row."