checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 1 games. Awesome! You can edit your reviews directly on game pages.
Wartales

An Example of Failure to Deliver

I owned this game on steam within 2-4 months of its initial release into early access out there. As appreciative of the game I was at the time, I was excited to see a reasonably well made game be fleshed out, balanced, grow, and flourish. It has not. Balance on almost all aspects of this game has both an unfortunate level of scripting similar to what the new series of X:COM games have coded in, i.e., forced instances of losing characters, taking damage, or overwhelmingly negative attributes to any number of scenarios. Weapon balancing in this game was never well addressed, whereas most of your forged weapons are acceptable tools/income, and 70% of all of the remaining items live in a degree of obsolescence. Combat encounters are horribly lopsided still, as they were in the beginning, and continue to be. Regardless of the number of people you have in your party, even playing on region locked, enemy troop sizes match yours consistently, and unerringly, for little to no change in income, whilst things with the challenge rating hard leave you outnumbered, facing enemies with numerically superior damage and health. Worse yet, despite whatever number of enemies you fight, the developers chose instead to opt to provide you a pool of items, meaning that even if you fought an enemy with interesting gear or tools, there was a high chance you weren't going to get it. Finally, most embarassingly, in early updates and iterations of the game, it was set to boast more regions than it does now, with more intrigue and variety. As of the full release now, I believe it boasts 6, as compared to its originally touted 9 or 11. At least half the DLC's were supposed to be added content, with the most egregious examples being the tavern opens, where you are allowed to establish a base. This was one of the core mechanics they wanted. It was implemented directly into your save files on steam. pre-downloaded, yet to have access you paid. It's cool, it's pretty they failed to keep promises

10 gamers found this review helpful