When this game came out, it was the best RTS ever. It remains in that place now. It all starts with the interface, which is incredibly easy to pick up, yet very powerful at the same time, implementing build queues in a very simple and effective way (which is necessary to the gameplay!). You will find that every unit has its uses, unlike every other RTS I've ever played. It's not simply a mad dash to the end of the tech tree. Truly an epic game, with maps big enough to hide in, or launch sneak attacks, or other *strategic* manoeuvres. While most RTSs restrict themselves to: micromanage your resources, then micromanage your units (ie. tactical only) you will need to think strategically to master this game. Then there is one of my favourite differences with this game compared to the standard RTS: Defensive structures are POWERFUL enough to actually protect your base, which opens up strategies not normally available in other RTSs. If this game was simply updated graphically (the graphics still look decent, but by today's standards, obviously 10 years will start to show) and marketed properly, I have no doubt that within months people would have forgotten Starcraft. This is the game RTSes should be, and they earned every one of their 57 awards, and In My (not so) Humble Opinion they should still be collecting more each year.