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Phantom Doctrine

Huge Potential, but....

Like another thing I had once looked forward to that also had Phantom in the title, it started out promisingly enough but went horribly wrong from there. My last mission was pretty typical. First, I got the recon done, giving me the chance to use a disguise. Luckily, one of my senior agents had the Actor perk, which makes sure that his disguise can't be detected. I sent him and another senior agent in, with the non-disguised guy moving around outside and carefully not trespassing yet. The idea was to get the lay of the land before committing myself to any action. Except that someone saw through my detection-proof disguise, which meant that the agent I had peacefully minding his own business outside was detected as well. I got to watch two enemies on the other side of the map use submachine guns to do 50+ damage a burst to the guy loitering outside. Funny thing is that he was in partial cover, so I can only assume that the damage would have been significantly worse had he been in the open. Not that it mattered; two bursts were more than enough. And as others have noted, there is no missing in this game. The tutorial mentions that awareness can help agents dodge, but I'm only 30 hours into the game and haven't seen it happen yet. The guy inside fared slightly better. One enemy popped out, doing the requisite 53 damage burst. I returned fire, almost point blank with large caliber, fully automatic fire and did... drumroll please... 23 damage. At that point I began to suspect that I wasn't going to make it. I didn't. There's a lot to love in this game but sadly this scenario, with some variations, happens on about half of the missions I go on. After awhile you start to get frustrated. There's a lot the devs get right, and this game has a LOT of potential, but when things go wrong they tend to go all the way wrong. Hopefully the future brings a little more balance to things.

11 gamers found this review helpful