Word limit = butchered review. + - Some of the dialogue makes you reflect on your own life/thoughts. -"Different" enough to be worth a try. - "Detective part" = at times engaging. - Rarely write reviews = compelled to do so. - - When two steps ahead of the game, I have to wait for the game to "catch up", so that I can proceed with the case. Even on obvious clues. - "Encyclopedic characters" overly explain even basic concepts. Dunning - kruger effect. - Grammar and spelling mistakes in games where the devs clearly are not native english speakers = Excusable. However, when trying to "be clever/learned. Consult a dictionary before an encyclopedia. Bloodpath (bloodbath), "Here face (her)", "Theives" (Savoir faire). Minimum = get skill descriptions right. - Clothing with stats = not new in rpgs, not a "role playing tool", it is a micro managing tool for passing dice rolls.. Argument = Unecessary to chase those "skill checks", "roll with the punches". Counterargument = less xp, "gimped character" If you like the game enough to do multiple playthroughs, lots of gear swapping/save scumming needed to see all the dialogue options. - Too many dice rolls for a game with "unprecedented freedom of choice". Slavery to RNG is not freedom. - Bugs. Equipped a bottle of alcohol once, refrained from drinking it, = rest of the the game my character was holding a bottle in his hand, no matter what I equipped. Tried to punch a character = failed = game froze in continuous animation, multiple examples. Object interaction often means walking back and forth to properly "trigger". - Cringy voice acting on certain "actors". Brain and limbic system especially. - "Hard core",/"nothing is off the table", - F****T crudely and unelegantly cencored in the same dialogue in which C***T is not. Pussyfooting it in the middle. Hardcore racists strangely lacking in racial slurrs. - Claims of character depth, yet often clichê/single minded. - Dialogue often reads like bad poetry/trying to be clever.