

Several months passed since the launch of AoW3. Several updates were implemented, many gameplay issues and bugs were addressed and fixed. The game is pretty solid combat oriented turn based strategy. Combat will accompany the player from his first to his last turn. So if you don't like such games - you might skip this. However, if you enjoy tactical combats - this will be your game. The strategy level is more deep than it may initially seem, as it is with many similar games. Wars are won on the strategic map, battles on the tactical one. When you play vs players or high level AI, every turn is a weighted decision - where to spend your resources - not only gold and mana, but where should you send your armies, what should you research - go for a more versatile spell or a specialized situational, yet high reward one. Will you risk taking the Quarry - as it will give you production and some rewards, but you might lose your already wounded archers. This is a game of methodical and rational thinking. Every action bring its own weight - mistakes can be amended, but make many and you might go past the recoverable state. Stale for a while and see how the AI slowly overwhelms you without mercy. My only criticism of this game is that, as similar games, you need to really dive in to see the depth of it. Otherwise you may enjoy it but never feel it's true strength - which is - making you think. This is it's greatest appeal and it's greatest weakness. If you play it like just methodically pumping some units and sending them out - then you will find it rather boring. If you consider the factors of each game session - map; skills; cities; spells; resources and etc. - you will enjoy every moment. I am yet to see such meta in other tbs. It's not a game for every one. Triumph Studious are supporting this game to an extend I've rarely seen in the industry. They actively listen to feedback, have adapted an iterative approach to updates and do their work right.