I love older licensed LEGO titles. They are a fun spin on a franchise, fueled by charming LEGO figurines and environments, slapstick pantomime humour and great level/puzzle design. The Complete Saga is by no means a bad game. Some of the levels are downright iconic (Mos Espa Pod Race) and just playing thru the game is fun enough. However, these high points are outweighted by frankly terrible game design of some levels and an almost desperate attempts of prolonging the game's length if you wish to 100% it. While most missions are fun, some just feel frustrating and even exhausting to play through. Notably, ones that just recycle its parts, with the only variable being "harder" - like making you fight 3 waves of enemies (Jedi Battle, Hoth Battle, Speeder Showdown) or solving the same puzzle over and over (Bounty Hunter Pursuit, Ruin of Jedi, Rebel Attack, Falcon Flight) - are the biggest offender. And finally, my biggest gripe with this game - how arduous it is to 100% it. The Complete Saga has all the usual collectibles of a LEGO game - stud meter, 10 minikits and a red brick on every level. Each of these when found will reward you with a gold brick. However, this game adds 4 new ways to further your progress: - Challenge mode (per level), which scatters 10 blue minikits on every level and gives you 20 mins to find them all, - Character and Minikit bonuses (per story), which make you collect 1 million studs in 5 minutes, - Superstory (per story), which makes you replay each level in a story in one sitting with a 1h and >100,000 studs limit. Challenge mode forces the level design to find space for 20, not 10 minikits, meaning: - in Free Play you will find a lot of puzzles that, when solved, culminate in nothing, - the hiding places of both types of minikits can be bizarre and feel very forced. Character & Minikit bonuses and Superstory feel VERY dull to play. Overall, the game is quite fun to play (especially with a friend), but unbelievably boring to 100%.