

Yeah. They've done worse sequel than first part. Menus are terrible and convoluted. Party inventory is just unusable, managing items between chars is a chore. Eye of the beholder from 25 years ago had it done better! You can't even change your char portait without editing game files! Ingame made portaits are awful. Inpersonating with party members is the most important thing in RPG game! Camera zoom is a joke. Highlighting of interactive items is non-existant. Maybe this game is good in multi, but for single player it is terrible experience just from the beginning. First part was much more smooth ride for me.

Visually stunning, very good audio, not bad gameplay, but there is one thing... You'll die being shot from offscreen A LOT. It looks like it was made for twice bigger screenview than you will actually see ingame. Super annoying and breaking whole game fun for me.

Terrible hitboxes, your whip has zero range. Ladders are yours worse enemy. You will die in one hit kill just because game will says it so. I've got bored of losing after an hour. But the best thing is when you quit with ALT-F4 - this will froze whole windows desktop. Rick Dangerous on C-64 was 100 times better than this.

Idea was great, but execution is not. Doom engine was NOT designed to make adventure/RPG game. You are gonna spend most of playtime running like crazy around a maps (which are a BIG ones) looking for quesst items. Biggest problems of this game are: lack of helpful quest journal and map without markers of quest objectives (showing only doors with key needed).


To the console level...