The Good: -Graphics are truly spectacular -Night City looks like a real city -Cinematics are mostly fantastic -Sounds Design is very good (when it works) -Guns feel good The Bad: -Night City doesn't feel like a real city. NPCS aren't very interactable. Can't have a drink in a bar. Very few vendors. -Player is VERY often taken control away. Sometimes feels like so on rails you can go make a sandwich. -You feel very disconnected from everything, there is no flow. -Your main character is very unlikeable and personally felt no connection to them. -Cars. Cars drive bad. -Respeccing is not an option until you have a huge amount of money, and even then you cant respec your skills. The Ugly: -The loot is pointless and takes up half your time sorting through it all. Similar to all the junk weapons in Witcher 3 but seems worse with guns. -Exploration. Comparing now to the Witcher 3, you could wander in any direction and find something interesting. I have not experience this at all in Cyberpunk, countless identical fights generated is all I find. I haven't done enough side content to warrant an opinion but so much of it doesn't feel organic. -(THE BIG ONE) Complete lack of player choice and consequence. This game is really not much of an RPG, I'd say not much more than a Far Cry game. There are no little details which help flesh out who you'd want to be, you can give change to a homeless person; thats about it. Killing people has no real consequences and makes being a good person very difficult. Most games opt for a binary good/bad which honeslty would have been simple but fine, here however there seems to very few choices given to the player.