Most of the reviews giving one star is about the game not working on their newer system. Or from new players who have the attention span of a PUBg player, or TikTok spaz. GogWarrior71 below who called it "Abandonware", and barely an Alpha version with missing content, is LYING THROUGH HIS TEETH. I never encountered any missing elements to the game. I never encountered missing story elements or inoperable abilities and such. So i don't know what the hell he's talking about. For those who played PC games back then, you'll understand my review. THIS review will be about the game - decades later. I remember this story being so deep, that everywhere you travelled to had SO MUCH to add to the story. Like Refining a painting many times. Each NPC you encounter has an amazing personality. As for your team, it can change. At certain stages, you decide which characters can leave your group to be replaced by a certain other character that adds a different set of details to the story. If i remember correctly, you can bring back character that have left your group, with all their upgrades intact. And there's "cards" that you get that perform certain offensive or defensive actions depending on what the enemy is using. It was really quite enjoyable. As for you attacking bosses, you figure out what their weaknesses are and attack them accordingly. Sometimes if you can't figure it out, there is dialogue that can hint at what you need to use. I absolutely love the floating cities; each area has it's own charm. Why people are calling this game boring is beyond me. I suspect they've never played games from that era. If they believe Septarra Core is boring, then they definitely would say the same thing about Divine Dinity. Of course i could go through other things in the game, but to be specific, I'd have to play through it again. Unfortunately my original game is in another country. Hopefully i can get the GOG release working.
This was the most memorable rpg i have ever played. An amazing detailed story; many different enemies; a unique system for usage of items. For the latter its unique because in order to use certain items you have to build specific skills. Like wanting to use a big battle axe - you have to improve your strength. If you are one of those people that is too lazy to go through the story, than don't bother. You might as well go play some mundane, boring, and repetitive game like Diablo which offers nothing but mindless clicking. But i disgress. Divine Divinity has a long and very enjoyable story. You always feel on edge because you don't know when you will be attacked in many instances. Exploring for items and such doesn't get tedious because ther is ALWAYS some tiny story with a villager or a priest et cetera, to keep your interest and even help you find items. All in all you MUST play this and its sequel Beyond Divinity. Far superior to an RPG out today in every way.
I remember loving this game. The chases, and especially the music! The screenshots don't do it justice. This is one adventure that sticks in your mind years later because I believe it set the bench mark for this type of driving and combat. Mad Max ain't got nothing on this funky classic! Highly recommended!
This is a classic for any gamer that loved shareware and such. Apogee always had awesome games. But it could have been so much more popular, and would have sold a lot more copies, if it weren't for the release of Doom one week after Blake Stone. A game that is worthy of play and remembrance decades or even generations after its release.
This is a classic for any gamer that loved shareware and such. Apogee always had awesome games. But it could have been so much more popular, and would have sold a lot more copies, if it weren't for the release of Doom one week after Blake Stone. A game that is worthy of play and remembrance decades or even generations after its release.