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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Hollow Knight

The quintessential Metroidvania

Not much to say that hasn't been said. It's great in every single aspect of its design. It doesn't have the most complex combat mechanics but they are very well implemented and enjoyable to use. Maybe weapon arts could be a bit more incentivised as they tend to be a forgotten mechanic. The game has no real flaw. It understands how a great world enhances the joy of playing through it, and it understands how a challenging gameplay makes the player more interested in that great world. The art is stellar, the music is amazing, the gameplay is fun, the level design is great, the progression is perfect for the world in question... There isn't much of a downside to the game.

3 gamers found this review helpful
CARRION

Short but a lot of fun

I had a great time with Carrion. The gameplay suits the base conceit with a movement scheme that's different but still very enjoyable, it fits playing as an otherworldly parasitic monstrosity very well. The enemies are made dangerous through their use of technology being mere fragile humans so the game will be more about outsmarting them than it is about outfighting them. The only flaws could be the short duration (I personally liked it, it didn't oustay its welcome, it was the perfect length for me but your mileage may vary) and the map design: Usually in a game like this, slowly uncovering the map and understanding it more and more is part of the fun, but in this case, in part due to the "teleportation" at the start of each level, it's incredibly hard to get a good sense of the overall map (and of course as a weird monstrosity, you don't have a map in game). I was never stuck for too long because they did a relatively good job at pushing you toward the next objective, but I never felt like I progressed because I knew where I was going but rather because the game led me in the right direction.

9 gamers found this review helpful