This game is the greatest argument for the artistic value of video games put forth this decade. The game is set around Gris, the female player character who suffers a life shattering event, causing her to lose all colour to her life. You play her going through each of the five stages of grief, set to absolutely stunning watercolour styled visuals and a emotionally moving score. Pros - Visually stunning, beautiful music, simplistic gameplay that is open to all ages, story Cons - Simplistic gampley, only 3-4 hours long (add an hour or two if you're a completionist). This is as close to art as video games will ever get, do yourself a favour and experience it.
Note: This review is for Grim Dawn, with no DLC included. Grim Dawn is a modern Action RPG (ARPG) along the lines of Diablo, Path of Exile (PoE) & Torchlight. Gameplay is an interesting blend of Diablo & PoE with multiple build options, a reasonable ramping of difficulty and an intriguing "dark" setting. It does not differ mechanics-wise than any other ARPG, it's still a hack & slash button mashing dungeon looter. Pros; Story-line is more mature than competitors More build options/complexity than Diablo Genuine difficulty, but doesnt feel "unfair", your deaths can almost always be avoided with better play. Graphics are reasonable, have aged fairly. Cons: Less build options and depth than PoE Lack of real end-game The decisions you make in-game don't have any real effect on the game outcomes There is no "rebuilding of settlements" as advertised. The story progresses on with very little changing. No way to change your secondary class (outside of hacks) TLDR; If you like ARPG's, play this game. If you don't, give it a go anyway. Reasonable story and fun classes & mechanics are only diminished by lack of end-game.