TL;DR: Divinity: Original Sin 2 is one of the best RPGs ever made. One of the biggest challenges for a game developer to bring the classic tabletop RPG experience into video game form is translating the freedom of choice into an otherwise strict and closed environment. There are many tactics used currently in order to create the illusion of freedom in many games: A character creator, branching dialog trees... Even a morality system. These tactics are usually pretty transparent and easy to identify. DOS2 manages to up the ante on that illusion over any other RPG I've ever played by making choices much more opaque. Sometimes you realize you are making a choice... Should you kill this person or show them mercy? Howerver, DOS2 also has choices that you do not even realize you've made, such as going straight up a path and getting into a fight rather than taking a side path and avoiding the fight altogether. When you pair that aspect with a beatiful artstyle, an amazing soundtrack (seriously, "Sing For Me" is a tear jerker when you hear it in game), and some of the best voice acting you've ever heard in a game, it's easy to see why this game has been so highly rated across the internet. Now, that said, no game is without it's problems, and DOS2 is certainly not perfect. Unfortunately, the combat system in the game is a bit weak, most particularly around the Physical/Magic Armour concept. While this has the potential to increase strategic thinking (i.e. "This enemy has less Magic Armor, so my mage should target them!"), the fact that most enemies has near equal amounts of both armours encourages you to build a party focusing on either physical -OR- magic damage, but not both. This aspect really decreased that freedom about which I spoke above. Overall, the game is incredible, even with the weaknesses of the combat system. It's a definitely Must-Buy for any RPG fan, especially those that love tabletop RPGs. This will be a game on Top 10 lists a decade from now.